Shakal
Worn Traveler
Posts: 19
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Post by Shakal on Jul 28, 2005 14:56:55 GMT -5
I'm a huge Ninty fan, and, as you may have guessed, I aim to buy every game Nintendo has made and will make, and every console Nintendo has made and will make.
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Post by Abaddon on Jul 28, 2005 14:58:52 GMT -5
I love Nintendo for their family based games. They have great ones. I hope they really come through with the Revolution, though. The GameCube came in last for the best console for this generation, so hopefully they have something hidden up their sleeves that will leave us all in awe.
Right now I'm a Sony fanboy. ^_^
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Shakal
Worn Traveler
Posts: 19
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Post by Shakal on Jul 28, 2005 15:02:39 GMT -5
The Playstation was originally ment to be a CD drive add-on to the SNES (Super Nintendo Entertainment System) when Nintendo held a partnership with SONY. However, SONY broke off their aggreement when they realized the potential of CD gaming. The add-on to the SNES was to be named the POLYSTATION. Notice any similarities?
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Post by Abaddon on Jul 28, 2005 15:04:18 GMT -5
Wow, I never even knew that. Ha, I guess Sony was right when they learned all the success they could have on their own. It would be pretty cool, though to see the two team up and kick Microsoft's ass. ;D
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Shakal
Worn Traveler
Posts: 19
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Post by Shakal on Jul 28, 2005 15:10:02 GMT -5
That would be good.
Another useless Nintendo fact (I warn you now, I'm full of 'em):
Nintendo was started in 1884, but originally named after the founder, and for Hanofudo cards.
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Post by Abaddon on Jul 28, 2005 15:20:35 GMT -5
Actually, I find this all very interesting! That's really cool.
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Shakal
Worn Traveler
Posts: 19
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Post by Shakal on Jul 28, 2005 15:27:24 GMT -5
Heres some more then.
Fusajiro Yamauchi was the founder of the then Nintendo Koppai.
In 1969, Nintendo decided to head into the games industry, after failing at the Taxi and "Love-Hotel."
I might as well keep posting these facts whenever I remember them.
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Post by Abaddon on Jul 28, 2005 15:29:30 GMT -5
Sure, go for it. This can be your random nintendo facts thread! I'll sticky it!
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Shakal
Worn Traveler
Posts: 19
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Post by Shakal on Jul 28, 2005 15:32:25 GMT -5
Ok, thanks.
In 1980, Nintendo began the production of arcade games. These arcade games were mostly shoot-'em-ups sometimes using Nintendo's light gun, going under names such as Hellfire or Sheriff. However, this direction changed when Shigeru Miyamoto was given the task of repurposing hardware left over after the commercial failure of the arcade alien shoot-'em-up Radar Scope. Mr. Miyamoto went in a completely different direction and began work on Donkey Kong, with the help of Yokoi, which was a silly arcade game starring the attempts of an obese carpenter trying to rescue his girlfriend from an ape. Although originally frowned upon by fellow Nintendo workers, the release of Donkey Kong was a huge success and the game sold over 65,000 units, making it the most popular arcade game of the year.
During the same year, Nintendo, probably inspired by the success of Atari and several other companies, set to work on a new, more advanced multicartridge video game console. They knew that in order for the system to be successful, since other companies had already released multicartridge systems, that their console would have to be better than the rest, and still carry a feasible price.
In 1982 Nintendo released their sequel to Donkey Kong, Donkey Kong Jr. as an arcade game. Although not selling as many units as the original Donkey Kong, Donkey Kong Jr. still sold well, selling around 35,000 units. This was also the year they established Nintendo of America Inc. in Redmond, Washington and merged the New York subsidiary into it.
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Shakal
Worn Traveler
Posts: 19
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Post by Shakal on Jul 28, 2005 15:38:58 GMT -5
In July 1983, Nintendo released their Famicom (Family Computer) system in Japan, which was their first attempt at a cartridge-based video game console. The system was very successful, selling over 500,000 units within two months. The console was also technically superior and inexpensive when compared to its competitors, priced at about $100 USD. However, after a few months of the consoles selling well, Nintendo received complaints that some Famicom consoles would freeze when the player attempted to play certain games. The fault was found in a malfunctioning chip and Nintendo decided to recall all Famicon units currently on store shelves, which cost them almost half a million dollars USD.
It was also in 1983 that Nintendo planned to release the Famicom in the USA. In the USA, however, the video game market had almost completely died out due to the large amount of low quality games. Nintendo decided that to avoid this, they would only allow games that received their "Seal of Quality" to be sold for the Famicom, using a 10NES lockout system to prevent unlicensed games.
The Nintendo Famicom, released in 1983, received a warm welcome from the Japanese economy.By 1984 the Famicom had proven to be a huge continued success in Japan. However, Nintendo also encountered a problem with the sudden popularity of the Famicom — they did not have the resources to manufacture games at the same pace they were selling them. To combat this, Yamauchi decided to divide his employees into three groups, the groups being Research & Development 1 (R&D 1), Research & Development 2 (R&D 2) and Research & Development 3 (R&D 3). R&D 1 was headed by Gunpei Yokoi, R&D 2 was headed by Masayuki Uemura, and R&D 3 was headed by Takeda Genyo. Using these groups, Yamauchi hoped Nintendo would produce a low amount of high quality games rather than a high amount of average quality games.
In 1985 Nintendo announced they were going to release the Famicom worldwide – except under a different name – the Nintendo Entertainment System (NES) – and with a different design. In order to insure the localization of the highest quality games by third-party developers, Nintendo of America limited the number of game titles third-party developers could release in a single year to five. Konami, the first third-party company that was allowed to make cartridges for the Famicom, later challenged this rule by creating a spinoff company, Ultra Games, to release additional games in a single year. Although other manufactures followed the same tactic as Konami, Konami's choice of name for their new company would have a major effect on the final name chosen for Nintendo's third home console system. In this year, Super Mario Bros. was also released for the Famicom in Japan and became a large success.
They soon began shipping the Nintendo Entertainment System to the USA in 1986, along with 15 games, sold separately, and in the USA, it outsold its competitors on a ten to one scale. This was also the year that Metroid (Japan) and Super Mario Bros. 2 (the Japanese version) were released.
In 1988, Nintendo unveiled Nintendo Power, a monthly news and strategy magazine from Nintendo that served to advertise new games. The first issue published was July/August edition, which spotlighted the NES game Super Mario Bros. 2. Nintendo Power is still being published today with over 190 issues.
In 1989 Nintendo released the Game Boy, along with the accompanying game Tetris. Later, Super Mario Land was also released for the Game Boy, which sold 14 million copies worldwide. 1989 was also the year that Nintendo announced a sequel to their popular video game console, the Famicom, to be called the Super Famicom.
By the end of the 1980s the courts found Nintendo guilty of anti-trust activities because it had abused its relationship with third party developers and created a monopoly in the gaming industry by not allowing developers to make games for any other platforms.
[edit] 1990–1995 The Super Famicom was released in Japan on November 21st, 1990. The system's launch was widely successful, and the Super Famicom was sold out across Japan within three days. In August 1991, the Super Famicom was launched in the U.S. under the name "the Super Nintendo Entertainment System" (SNES). The SNES was released in Europe in 1992.
1992 was the year in which Gunpei Yokoi and the rest of R&D 1 began planning on a new virtual reality console to be called the Virtual Boy. Hiroshi Yamauchi also bought shares of the Seattle Mariners in 1992.
In 1993 Nintendo announced plans to develop a new 64-bit console codenamed Project Reality, that would be capable of rendering fully 3D environments and characters. In 1994, Nintendo also claimed that Project Reality would be renamed Ultra 64 in the US. The Ultra 64 moniker was unveiled in arcades on the Nintendo branded fighting game "Killer Instinct" and the racing game "Cruisin' USA". "Killer Instinct" was later released on the SNES. Soon after, Nintendo realised the mistake they had made in choosing a name for their new console that the Konami corporation owned the rights to. Specifically, only Konami would have the rights to release games for the new system called Ultra Football, Ultra Tennis, etc. So, in 1995 Nintendo changed the final name of the system to the Nintendo 64, and announced that it would be released in 1996. They later showed previews of the system and several games, including Super Mario 64, to the media and public.
1995 is also the year that Nintendo purchased part of Rareware, a choice that would prove to be a wise investment.
Nintendo released the Virtual Boy to much hype and fanfare in 1995. It was, however, a flop.In the mid-90s Nintendo of America eased up on its stringent policies on blood and violence. After Sega created the Mega CD (Sega CD in North America) add on for its 16-bit machine, Nintendo initially contracted with Sony to develop an addon CD-ROM drive for the SNES, but after Sony announced a standalone version of the drive, Nintendo terminated the contract and went with Philips. Nintendo announced their alliance with Philips at the same conference that Sony announced their CD-ROM drive. Nothing happened about the addon drive in regard to the SNES, but Sony took the time and research and began to spin it off into a new product, the PlayStation.
In 1995 Nintendo released the Virtual Boy in Japan. The console sold poorly, but Nintendo still said they had hope for it and continued to release several other games and attempted a release in the U.S., which was another disaster.
Also in 1995, Nintendo found themselves in a competitive situation. Competitor Sega introduced their 32-bit Saturn, while newcomer Sony introduced the 32-bit PlayStation. Sony's fierce marketing campaigns ensued, and it started to cut into Nintendo and Sega's market share.
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Post by Heten on Jul 28, 2005 19:03:24 GMT -5
Nintendo sucks Xbox owns all....JK anyway i own some of the nitendo's systems but I do not play them alot. I never did get into Nintendo. I just played Sega.
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velocity
Warrior
?elem=Water?
Posts: 199
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Post by velocity on Jul 28, 2005 21:29:32 GMT -5
Nintendo has some of the classics.
Zelda, Mario, Resident Evil.
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Post by Heten on Jul 28, 2005 21:37:15 GMT -5
Resident evil is the only good game for Nintendo really. Mario is getting to Kiddie for me.
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velocity
Warrior
?elem=Water?
Posts: 199
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Post by velocity on Jul 28, 2005 21:40:50 GMT -5
The new marios are.... old school mario is what im talking about.
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Post by Heten on Jul 28, 2005 21:50:55 GMT -5
Still I was a kid when the old marios were out. Can't they give mario a gun and not a bottle of water.
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